They are calling this April update #2.

Some of the highlights:

GRAB BAG STUFF
  • Tides of War: The chapter rewards screen now takes you to last reward that you have unlocked.
  • Added a camera shake slider in advanced gameplay options that allows players to scale the strength of shakes between 50% and 100% (default is 75%). You can find this setting under Advanced Gameplay Options.
  • Did you know that many Swedish pizzerias sell a pizza with grilled chicken, banana, peanuts, and curry sauce? A much better choice than pineapple pizza. (I will have to ask Navid for verification)
  • Fixed a bug that could sometimes result in mouse input lag after players alt-tabbed the game or switched to windowed mode.
  • In Firestorm, players will now be able to initiate matchmaking even in the case that they had previously joined a squad in Firestorm and then left it.
  • In Firestorm, players will no longer not be able to matchmake if they had previously played with a squad and the squad leader had quit the game mid-round.
  • In Origin when playing Battlefield V, the Richpresence statuses of your friends are now shown in the localization setting that you (and not your friend) have set.



FIRESTORM
  • Improved the Victory screen.
  • Fixed an issue that was letting players leave and rejoin a game through their squads.
  • Players are now able to use weapons and gadgets while in the Schwimmwagen (aka Killer-mo-bille) passenger seat if they entered it while being in water.
  • Fixed a bug that would sometimes make it look like a dead player was crawling or being still alive while prone.
  • Increased the number of armor plates that a soldier can carry from three to five.
  • Fixed a glitch that would enable players to bring a weapon from the lobby into the Firestorm match. (OMG this answers why some people got weapons so fast"!)
  • The health of soldiers when in the man downed state has been increased from 200 to 300. (stay in that fire longer Seven)
  • Changed the color of the spotting flare radius circle on the mini-map so that players will not confuse it with an objective area.



MAPS/MODES
  • Devastation - Players should no longer able to get up on the building near Flag D on Conquest.



SOLDIER
  • Landing rolls are not tied to vault anymore. They can be triggered from a simple fall by pressing the crouch button when hitting the ground.
  • Players can now be revived after getting killed in a vehicle while playing Firestorm, Combined Arms, and multiplayer.



WEAPONS ETC
  • SMGs and assault rifles: Changed the way dispersion increases while firing in ADS. The second, third, and sometimes fourth (for low rate of fire weapons) are now more predictable while later shots are less predictable. We also shortened the time it takes for dispersion to decrease when no longer firing. This means short bursts are a bit more effective, while long bursts or mag dumps are a bit less effective.
  • Increased smoke thickness slightly and made coverage more even for regular smoke grenades.
  • Improved netcode for bullet trajectories to prevent tracers and the actual bullets from being out of sync when playing Firestorm, as well as other netcode improvements that could previously cause inaccuracies between the client and the server.



VEHICLES
  • The Blenheim now has 500 and 1000lb bombs instead of 250 and 500lb bombs.
  • Reduced AA damage to fighters by 20%.
  • Lowered the audio volume of tanks that are very close to the player. (I think may have been added just for Seven)



THE URL for the website is HERE, it is an official EA post in REDDIT.

Sam